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Posted 20 July 2014 - 06:56 PM
This has been discused in several posts but not clear how can be done.
How can I get a IDirect3DVertexShader9 valid pointer from an instatiated ID3DXEffect ?
Posted 20 July 2014 - 07:18 PM
Call GetVertexShader? Presumably you need to provide a handle to a pass (GetPass/GetPassByName), though the documentation doesn't really bother to say.
Posted 22 July 2014 - 04:29 AM
Posted 23 July 2014 - 11:02 AM
Any inputs ? I guess it is not possible?
Edited by fs1, 23 July 2014 - 11:02 AM.
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