Dear All
This has been discused in several posts but not clear how can be done.
How can I get a IDirect3DVertexShader9 valid pointer from an instatiated ID3DXEffect ?
Thanks
Federico
Dear All
This has been discused in several posts but not clear how can be done.
How can I get a IDirect3DVertexShader9 valid pointer from an instatiated ID3DXEffect ?
Thanks
Federico
Call GetVertexShader? Presumably you need to provide a handle to a pass (GetPass/GetPassByName), though the documentation doesn't really bother to say.