So I'm trying to make my own game in the style of a classic point-and-click adventure game from the late '90s/early '00s.
The series I'm trying to emulate uses bink video for its character animations. So like there will be a scene that the player can fully interact with, and meanwhile somewhere on the screen there is a video playing out.
How do they do that; get a video to play in part of the screen while still allowing the player to interact with the game, so the video isn't just a cutscene?
Any ideas as to how they implement this? 'Cause I wanna mimick it. Also the game I'm trying to emulate has no loading screens and no noticable lag whatsoever (the game is about an hour or two long if you play it straight through). I would ideally like to have no loading screens as well.