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Game idea for survival and conquer RTS feed back plz!


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#1 zebrakiller   Members   -  Reputation: 313

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Posted 23 July 2014 - 03:08 PM

Hello Game-dev.net!

 

I have been playing video games my entire life and I have recently decided that I wanted to design my very own game. I am 24 years-old, I am passionate about video games and also am a young entrepreneur. I recently got out of the military and moved to San Diego, CA to be able to pursue my dream. Before I start my official business and open my own studio, I want to have one release under my belt to gain funding and a good reputation.

There will be 1 to 4 teams of 1 to 4 players, depending on the map and play style. When the game starts, each player will need to choose one of the 18 different characters to control for the rest of the game. Every single character has “pros” and “cons”. Whether one has more health or the other one has less, each of them will have special abilities bound to their class. The players will have to pick a good team composition to best the enemy team.

Players must eliminate the enemy team while also focusing on their own survival by gathering materials. Your character must eat, sleep and stay warm. In order to do so, all the players within the team must build a camp, build items and hunt to be able to eventually knock out the other tribes. There are 6 different classes with 2 subclasses each. Will you pick the Warrior, a strong combatant that lacks inventory slots or will you play the Hunter, an agile character that can track and capture animals to make them his allies?

 

 

Here is our official Dev Journal:  http://www.gamedev.net/blog/1900-island-troll-tribes/


Edited by zebrakiller, 01 September 2014 - 02:02 PM.


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#2 GoCatGo   GDNet+   -  Reputation: 1637

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Posted 23 July 2014 - 04:27 PM

Hello!  And leave my zebra alone!

 


Get paid just to listen to an exciting online radio show!

http://mdtn.com/join/77632

 

Uh-oh.  I sense sadness.

 

My feedback:  I have no idea what your game is about except that you can choose characters with abilities that need to survive, so... Good Luck?

 

On a personal note:  Survival requires three things -- Kit (equipment, tools), Knowledge (the skills and ability to use those tools effectively in your environment), and the Will to Survive.  Until someone finds a fun "Will to Live" mechanism, all survival games are just crafting, hiding, and hiking to me.


Edited by GoCatGo, 23 July 2014 - 04:28 PM.

Indie games are what indie movies were in the early 90s -- half-baked, poorly executed wastes of time that will quickly fall out of fashion.  Now go make Minecraft with wizards and watch the dozen or so remakes of Reservior Dogs.


#3 zebrakiller   Members   -  Reputation: 313

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Posted 23 July 2014 - 04:59 PM

It is not a mainly a survival game. It is a team VS team game played in an RTS style similar to DOTA and LoL. However, in Island Troll Tribes(Name of my game), there is no set lanes with minions spawning and towers and blah blah. You are on a wilderness map, with random spawning animals, and crafting materials that you cant to build up your "base" and find and destroy the enemy team.

 

 

 


Uh-oh. I sense sadness.

 

Umm, what?


Edited by zebrakiller, 23 July 2014 - 04:59 PM.


#4 powerneg   Members   -  Reputation: 1463

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Posted 23 July 2014 - 05:11 PM

How do you handle playerdeath ?



#5 Navezof   Members   -  Reputation: 1266

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Posted 23 July 2014 - 05:17 PM


Uh-oh.  I sense sadness.
 
My feedback:  I have no idea what your game is about except that you can choose characters with abilities that need to survive, so... Good Luck?
 



I find you quite harsh here :)

But don't worry I counter-balance your words and I will say good thing about this idea. Your game seems a lot like the Commandos series (http://fr.wikipedia.org/wiki/Commandos_2:_Men_of_Courage), except it's versus a human player.

And I find the idea interesting, especially if the survival side of the game is well balanced. But I'll recommend to have a prototype really early, I sense some big risks. Like your idea being finally just a clone with a modern setting instead of a medieval one, or the mechanism of survival which don't fit with the rest of the game.

#6 zebrakiller   Members   -  Reputation: 313

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Posted 23 July 2014 - 05:18 PM

How do you handle playerdeath ?

 

 

Player death is the only thing I have not figured out yet. I am thinking of having a hardcore and a normal mode, where in hardcore after you die that's it, but there is a certain building that can be made to resurrect you, it will have a CD of course. In normal mode I am trying to figure out a way to reword kills and punish death.



#7 zebrakiller   Members   -  Reputation: 313

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Posted 23 July 2014 - 05:22 PM

 


Uh-oh.  I sense sadness.
 
My feedback:  I have no idea what your game is about except that you can choose characters with abilities that need to survive, so... Good Luck?
 



I find you quite harsh here smile.png

But don't worry I counter-balance your words and I will say good thing about this idea. Your game seems a lot like the Commandos series (http://fr.wikipedia.org/wiki/Commandos_2:_Men_of_Courage), except it's versus a human player.

And I find the idea interesting, especially if the survival side of the game is well balanced. But I'll recommend to have a prototype really early, I sense some big risks. Like your idea being finally just a clone with a modern setting instead of a medieval one, or the mechanism of survival which don't fit with the rest of the game.

 

 

I have never heard of the Commandos series, Is there an English version that I could check out? My game is a stand along game of an old Warcraft 3 player made map called Island Troll Tribes. Don't worry, I have talked to the original creators and they have giving me permission to do this project.



#8 zebrakiller   Members   -  Reputation: 313

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Posted 23 July 2014 - 05:25 PM

Never mind I used google and found it :)



#9 GoCatGo   GDNet+   -  Reputation: 1637

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Posted 23 July 2014 - 09:12 PM


I find you quite harsh here smile.png

 

That's what my wife says. 

 

But, you are right.  I saw nothing to give feedback about and back-feeded anyway.  I think the sig link to "Get paid" for listening to a radio show started my Harsh-o-meter.

 


Don't worry, I have talked to the original creators and they have giving me permission to do this project.

 

When people tell me not to worry it usually turns out to be a prudent time to worry.

 

I read your other thread from March, zebrakiller.  I still don't see anything that requires feedback.  Did you find team members?  What's changed since then?  Have you made any progress working with Unity?  Do you have a design?  I'd love to feed back (though I thought I made a legitimate point about the "Will to Survive").

 

Off to play "Island Troll Tribes" on Warcraft 3.  For you I reloaded this game.  From discs.  So many discs...


Indie games are what indie movies were in the early 90s -- half-baked, poorly executed wastes of time that will quickly fall out of fashion.  Now go make Minecraft with wizards and watch the dozen or so remakes of Reservior Dogs.


#10 zebrakiller   Members   -  Reputation: 313

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Posted 23 July 2014 - 10:33 PM



I read your other thread from March, zebrakiller. I still don't see anything that requires feedback. Did you find team members? What's changed since then? Have you made any progress working with Unity? Do you have a design? I'd love to feed back (though I thought I made a legitimate point about the "Will to Survive").

 

In march it was more of an idea and I was thinking about doing it, now we are a few months into development and yes, we do have a team. We have a lot of the basic code written as well as the main client up and running and are starting on actual game play mechanics and I though I would repost to get some feed back and possibly get a discussion going so we can focus on good ideas.

 

As far as feed back, is it a good idea? would you see yourself playing a game like this? If so, what would you want to see, or what would you not want to see?

 

 


Off to play "Island Troll Tribes" on Warcraft 3. For you I reloaded this game. From discs. So many discs...

 

Good luck, Battle.net on WC3 is more over run by bots then a yahoo chat room.



#11 zebrakiller   Members   -  Reputation: 313

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Posted 23 July 2014 - 10:36 PM

Here is a screen shot of the basic design of the main client.

4uxo3l.jpg



#12 zebrakiller   Members   -  Reputation: 313

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Posted 13 August 2014 - 12:06 AM

so far all user registration and multi-player and chat functions are working! We started working on the game world today. Also we have some models in the game fully animated and everything! We are starting to work on combat, path finding, and AI for the deer!

 

 

 

 

 

 

 

 

2qitnj9.jpg

 

 

 

 

k2meds.jpg

 

 

Inside the game it will be top down camera

 

 

e0fjm9.jpg


Edited by zebrakiller, 18 August 2014 - 02:34 AM.


#13 mrjoe212   Members   -  Reputation: 108

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Posted 18 August 2014 - 02:35 AM

I love this idea and i would be happy to fund it whenever i can!



#14 Metalbreath   Members   -  Reputation: 226

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Posted 22 August 2014 - 10:07 AM

I think it's a great concept.

It will be hard to balance the teams but doable.

Please do let us know as soon you have a playable demo (Even alpha stage).

I would love to leave my gameplay feedback.

As well... you should play the commandos series. It will give you some hints on AI and combat.

You have to make resources easy to find. Since its inspired from war craft i guess it may be a gameplay from 15 min - 3 hours gameplay. (Never played the island version that you ve mentioned)
This can be from REALLY fun to frustrated game if you don't balance the resources (Game progress) correctly.

Looking forward for more posts about it

#15 zebrakiller   Members   -  Reputation: 313

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Posted 01 September 2014 - 01:58 PM

Metalbreath, that you for the feedback! We plan to have a playable demo at least for in house testing by Christmas!






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