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Where to start for Life Simulation Game


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#1 minusminun   Members   -  Reputation: 106

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Posted 23 July 2014 - 05:53 PM

I have minor experience in Java and looking to make a game that is kinda like the Sims in Eclipse but it will be a basic F2P to get my feet wet in serious game programming here are my ideas

 

You start off by creating a family that can hold up to 6 members with a few options to choose from

 

First Name

Last Name

 

Gender:
Male or Female

Age:

Child,Teen,or Adult

 

also Basic Appearance Options

 

You then move into a house and can modify objects in it to conform to your family's needs

 

From there you play with Children and Teens needing to go to School and Adults can optionally get a job with sporadic visits from neighbors.

 

so whats the best tutorial for this kind of game ?



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#2 Morrowa   Members   -  Reputation: 131

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Posted 24 July 2014 - 03:29 AM


I have minor experience in Java

 

Learn to program Java first. Also, after what I know, a game like The Sims will most likely be too massive if you

have minor experience with Java and haven't made any games before.

 

Most likely there aren't any tutorials that tells you step for step how to create a game like The Sims in Java.

I believe you are much better off learning how to program a game in general and start small. 



#3 cozzie   Members   -  Reputation: 1765

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Posted 24 July 2014 - 03:44 AM

Hi. Sounds like a fun idea, but definately challenging.

I would first make some basic decisions/ draw some borders:

 

- choose a API for rendering, will Java fulfill your requirements with it's available rendering options?

- what's the target platform?

- libraries? etc.

 

After that you could cut the project in pieces, say:

1 - create a basic game state manager that allows you to start a new game, save states of the player etc.

('game' in this case would be just rendering the character, no player input yet)

2 - expand with 'game' being the player that can walk in a room (no collisions what so over), just walking

3 - expand with interaction with objects in that room

4 - and so on

 

Going to your goal in 1 step is a bridge too far if you ask me.

Good luck



#4 minusminun   Members   -  Reputation: 106

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Posted 24 July 2014 - 03:59 PM

 


I have minor experience in Java

 

Learn to program Java first. Also, after what I know, a game like The Sims will most likely be too massive if you

have minor experience with Java and haven't made any games before.

 

Most likely there aren't any tutorials that tells you step for step how to create a game like The Sims in Java.

I believe you are much better off learning how to program a game in general and start small. 

 

Thank you, I do have basic concepts in java down but not as great as EA programmers as I realized so I decided to create a project for a Basic 2D Sci-Fi Sidescroller instead.



#5 Geraint Corneu   Members   -  Reputation: 101

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Posted 25 July 2014 - 06:46 PM

Greetings!

 

I have minor experience in Java

As the above posters have said you really should ensure you have a firm understanding of java programming before you undertake a fairly large project.

 

Personally you should at the very least be comfortable of the concepts from the tutorials listed as "Trails Covering The Basics" which you can find at http://docs.oracle.com/javase/tutorial/

 

If you already are or after you feel that you are competent at the language then you should decide what game engine you'll be planning on using (unless you're planning on programming your own game engine, which I strongly caution against if you aren't doing it for learning/portfolio purposes).

 

For a 2D game in Java my personal recommendation would be libgdxhttp://libgdx.badlogicgames.com/index.html

 

The wiki should have a ton of information, specifically I'd look at the "A Simple Game" page to get started: https://github.com/libgdx/libgdx/wiki/A-simple-game

 

Good luck!


Edited by Geraint Corneu, 25 July 2014 - 06:48 PM.


#6 Tutorial Doctor   Members   -  Reputation: 1685

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Posted 27 July 2014 - 09:00 AM

I thought about making something like this, but realized "The Sims" is that game.

Take your cues from that

They call me the Tutorial Doctor.





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