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Braven Arts - a 2D turn-based RPG inspired by 16-bit JRPG classics


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#1 gomiyagames   Members   -  Reputation: 103

Posted 25 July 2014 - 08:02 AM

Hey guys!

My name is Paul and my brother and I have been working on a game called Braven Arts that we just launched on kickstarter yesterday. Here is the link to it: https://www.kickstarter.com/projects/1904078825/braven-arts-by-gomiya-games

 

We are new indie developers and the game is inspired by JRPG classics such as Chrono Trigger, Suikoden, and Final Fantasy. Here is a quick overview of features we are implementing into the game:

 

             NJsAnCj.png

  • An Alterable Grid Battle System - battles will take place on 2 sets of 4x4 tiles where players can change the tiles to different elements, place objects and summons onto the field to fight for you. Think a fusion between FFX and Mega Man Battle Network. The focus in the battles, will be utilizing the synergy of elements between abilities and tile types to create devastating combos, as well as moving and positioning your characters to adapt to the situation.

 

             rRrnFTa.png

  • Day and Night/ Schedule System - every NPC will have their own life throughout the day as they move around, going about their daily business. You'll be able find different monsters, NPC's and events, appearing at different times of the day giving each area many different faces to explore.

              DRY8ika.png

  • Guild Hall - SImilar to Suikoden headquarters, you'll be spending time in a guild hall where party members you acquire throughout the game or characters you recruit throughout the world will hang out. Recruitable characters will give small perks that will effect your gameplay such as access to new items. We want you to have a good time, so we will be incorporating a lot of events, mini games, and fun character dialogue that you can experience in the Guild Hall.

              fxxx2ih.png

  • Banter - One thing we liked about games like Dragon Age and the Tales series was the amount of dialogue between characters, developing them further than most games. We want to do the same thing with Braven Arts by providing our own banter system through optional dialogue as your party members express their opinions and thoughts of the situation throughout the game.

Everything will be weaved together to create a storyline and gameplay that we hope will be memorable for our players. We want this game to push RPG explorers to the edge of their seats, with tons of lore and content that they can delve into, secrets and crazy end game bosses that will test the players mastery of our battle system, and a cast of characters that you can get attached to in the Guild Hall and Banter systems.

 

If you want more in-depth explanations about the game, check out our Kickstarter. But we also want to hear from you guys. Are you guys interested in the features we are adding to the game? Is there something about RPG's that you love that we might have missed out on or you think we should add. Let us know and thanks for spending the time to read!


Edited by gomiyagames, 25 July 2014 - 10:50 AM.


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#2 CJ_COIMBRA   Crossbones+   -  Reputation: 830

Posted 25 July 2014 - 02:51 PM

I am really not a huge fan of JRPGs but I have to say that this looks very good.



#3 gomiyagames   Members   -  Reputation: 103

Posted 25 July 2014 - 07:30 PM

I am really not a huge fan of JRPGs but I have to say that this looks very good.

Hey thanks for the support! We lived our childhood in the age classic JRPGs and have grown loving them. Hopefully, this game can bring that old feel back with some new modern takes!



#4 Navezof   Members   -  Reputation: 1266

Posted 26 July 2014 - 02:15 AM

I sense a good potential here :D

The combat system in particular seems really cool
The character design in nice, Risa ooks like a good girl and her backpack full of weaponry is a fun idea.

There is one issue however. But as it is highly subjective, you may not take account of it.

- There is something in the graphisms that puzzle me. The character design is fine, but the graphic style is maybe too classic? It's especially in the fourth pic, the three character are very similar in their height, silouhette, face structure, pose, expression (on your kickstarter page Risa and Aria seems to have the exact same expression)

- And there is no shadow? Nor light effects? Nor particles (dust smoke, wind)

Anyway, good luck with your project :D



#5 gomiyagames   Members   -  Reputation: 103

Posted 27 July 2014 - 02:47 PM

I sense a good potential here biggrin.png

The combat system in particular seems really cool
The character design in nice, Risa ooks like a good girl and her backpack full of weaponry is a fun idea.

There is one issue however. But as it is highly subjective, you may not take account of it.

- There is something in the graphisms that puzzle me. The character design is fine, but the graphic style is maybe too classic? It's especially in the fourth pic, the three character are very similar in their height, silouhette, face structure, pose, expression (on your kickstarter page Risa and Aria seems to have the exact same expression)

- And there is no shadow? Nor light effects? Nor particles (dust smoke, wind)

Anyway, good luck with your project biggrin.png

Hey man, thanks for the feedback! I'll pass your point about the character design to the artist. As for being too classic, we wanted to make the feel of the game like the old classic titles such as Chrono Trigger and Suikoden.

 

As for shadows, light effects, and particles, we will be adding them to the game as we continue developing it.






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