The game has been in production and testing for 3 years (way too long if you ask me ), and I'm releasing it next Monday (28-07-2014).
Description: Realistic historical medieval sim
Theme & period: medieval, year 1200-1400 (with focus on 1300)
Time needed: you should login 1-2 per day for full efficiency, generally (as most/all my games) it's designed for people who don't have much time to play.
How it works:
There are historical kingdoms, players join these. Then they elect a king (contrary to common belief in medieval tiems, and especially around year 1300, there was no such thing as absolute monarchy but a feudal system, where nobles were sometimes even more powerful than kings), the king wage wars, distribute royal offices and so on.
You can take a role of a commoner (merchant, craftsman) or a noble (knight, baron, bishop) and many special ones (minstrels, pilgrims, priests, monks, scholars). Commoners usually craft final goods and trade (there is a very nice market system, I'm very proud of it), nobles usually tend to their fiefdoms (produce food and raw resources), compete for Countial positions and control of provinces. And many more.
The main differences to other games (not that there are many in that genre):
* I went for historical accuracy, no magic, no imaginary kingdoms and no political correctness. The aim was to simulate the spirit (not necessarily the letter) of that era. There is a strong Church (just one, no "alternative" religions/churches) with the Pope (a player choosen via conclave), crusades against saracens (infidels shall die!), the mongols golden horde (which rampaged through eastern europe in that period).
* Low time commitment
* Interesting and balanced market system
* A lot of fighting between kingdoms with protections against "farming" the weak (the game was designed so very unbalanced kingdoms, in terms of number of citizens, can coexist). No way to eradicate a kingdom (but there is an option to vassalize weaker nations).
Edited by Acharis, 29 July 2014 - 10:25 AM.