Jump to content

  • Log In with Google      Sign In   
  • Create Account

Render Flash SWF in OpenGL


Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
1 reply to this topic

#1   Members   

969
Like
0Likes
Like

Posted 26 July 2014 - 08:54 PM

I've been programming for about 10 years now, and the majority of those years were spent using C++ to write small games and tech demos using Direct3D, OpenGL and the PSP's GU library for homebrew stuff. I'm pretty comfortable there! Now, I'm tackling art so I can start creating my smaller game ideas. I started learning Adobe Illustrator, and things are coming along. I've done some research over the years, and it seems like the only practical way of rendering vector-based graphics from Adobe products are from writing an SVG loader or an SWG loader/renderer.

 

Has anyone tried getting SWF files to work? I'd like to write a loader and renderer for only vector graphics and animations, then output the data into a proprietary format that my engine's code could load quickly.



#2   Members   

714
Like
1Likes
Like

Posted 27 July 2014 - 11:34 AM

take a look at gnash/gameswf, or librsvg


Edited by 3TATUK2, 27 July 2014 - 11:37 AM.





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.