The problem would be easier to solve if you could upload a sample where we can make changes to the shader and immediately see the results. I just changed the existing code to use tanget and binormal, but what stainless points out looks odd indeed. Probably there are multiple issues that influence each other.
HLSL Bump Mapping Problem (Solved)
Dear Community,
the Bump Problem is solved :)
Don't be sad now if you don't figure out the solution, i bet i have in the future Problems that i can't fix and where can the first one who post the right solution earn good money :)
Lovely Greetings
SharinganShuriken
Why do you delete all your posts? That is rude!
seconded, would it be possible for a mod to restore his posts?
Btw. If the posts are restored, could you post the solution so other users with the same problem as yours could get their answer?
This topic is closed to new replies.
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