Sending fleets to find out what's nearby is so 1492.
LOL, how true
Why not just give all that to player for free for all system in range?
Yes... I like it a lot...
You are to see all planet types, routes/space lanes, fleets present, allegiance of all planets/systems in scanning range of your colonies & outposts (and maybe in scanning range of fleets too). It also updates as long as within range (what if you lose a colony?)
But I have some problem with "range", I mean the fleet range. I was hoping for a mechanic where you are free to roam the galaxy far away from your colonies... So range would make no sense here. Ideas?
There would be also a second step, the "survey". Sending a team on the planet to dig around (to find artifacts, examine plants & animals, minerals survey, etc). You are not able to colonize a planet unless it was surveyed.
Let's say you have one imperial survey team only, normally they go around randomly (nearest planets first), unless you give a specific order "survey this planet".
And/or make 3 levels of survey (Basic (allows colonization, access to common minerals), Detailed (chance for artifacts and rare minerals), Thorough (shows everything))?
while I was at university one little pass-time that I had was exploring some of the campus buildings
Let me guess, you didn't have to build and manage small scout ships every turn to do so
It's a different experience