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Posted 29 July 2014 - 01:45 PM
Posted 30 July 2014 - 06:01 AM
I am not sure I understand your question/concerns. Provided you are only targetting iOS platforms, I suppose the standard UIKit would be suitable and provide you with sufficient functionality/flexibility to roll your own themes/styles.
Also, you seem to be opposing UIKit & the Cocos2D framework - why not use both?
I have had good experiences using both the UIKit and Coreframework (for generating/rasterizing the GUI's theme/skin sheet procedurally) - on the other hand, if you are looking to target other platforms (eg. Android) you may want to either ensure the platform-specific details of the GUI are decoupled from the game as much as possible, and/or look for a cross-platform GUI solution.