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Discussion about cocos2d-js usability and performance for crossplatform games


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#1 Rodrigo C   Members   -  Reputation: 103

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Posted 29 July 2014 - 05:45 PM

Hi All, i need some recommendations about cocos2d-js, here I will tell you a short story. The other day I found that cocos has released Cocos Code IDE, a new IDE for making cross-platform games using cocos2d-js.

I've been working with cocos2d (ios) and cocos2d-x two years ago and then I've been forced to migrate to AS3 for making cross-patform games easily, so the main idea of this post is around the question, Is it time to go back to cocos2d?

 

After doing some research, I found that the jsbindings tools used by this IDE were created by Zynga (correct me if Im wrong), here there's a post related http://code.zynga.com/2012/08/javascript-bindings-for-c-and-objective-c-2/

 

After that, I've looking for some cross-platform games released by Zynga and using this jsbindings tools, but I noticed that Castleville Legends, a cross-platform game released a few month after that post, it's using Unity. Also the showcase in cocos2d website is not so useful, generally the games are not fully cross-platform, or there are not big companies in that showcase.

So, what do you know about cocos2d-js? I want to see a good game running on web and mobile and using cocos2d-js, has Zynga any other game using that?

 

The main issue here is that I like how cocos2d-js works but I don't find any reason or a way to show how powerful are all these tools compared with AS3.

 

Thanks


Edited by Rodrigo C, 29 July 2014 - 05:51 PM.


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