(GENERAL CONCEPT) Bonus screenshot from one day of working on models, untextured. http://prntscr.com/48dblg
After a class war in the near future, the poorest of society are methodically selected to be used as objects for hunting. They are known as Game, and are selected to be hunted for the enjoyment of others. Game Hunting is offered as a leisure activity in resorts, country clubs, and more. There are two types of Game Hunting excursions. A fight to the death, in which the hunt does not end until all of the Game, (and rarely the hunters) are dead. In the escape version of the hunt, the game ends when the Game have either escaped the Hunting Preserve, or the hunters have eliminated the Game. When hunting, hunters are forced to sign a contract, saying that there is a risk in them hunting. Game is able to fight back, and is given a knife, but that is mostly to soothe the conscience of the hunters. Very rarely has Game survived in either type of hunting excursion. If Game does manage to survive, they are freed, and taken permanently out of the Game selection lottery.
In the game, you are assigned to either be a hunter, or Game. The game is set over a wide variety of locations, from Game hunting resorts in the African Savannah, to airship cruises where Game hunting is offered as a leisure activity, to private Game hunting clubs in skyscrapers.
If a player is assigned to the Game team, they are given a knife, and tasked with either escaping the playing field, or killing the hunters. The Game have several advantages over the hunters. They can run faster, are more silent, can fit themselves into small spaces such as air vents for easy escapes, and can climb walls and other objects.
If a player is placed on the hunting team, they will be supplied with a large variety of weapons from classic WWI era carbines, to ultra modern machine guns. (Damage will be realistic, as in, one shot to the head will most likely be a kill, one shot to the stomach may be a kill, and shots to the appendages of foes will slow them down accordingly. For example, if Game finds an old hunting rifle, and shoots a hunter in the arm with it, the hunter will begin to bleed out, and must bandage themselves. If the damage is great enough, they will not be able to use that arm, making them switch their weapons to the other arm, and causing them to lose accuracy. If someone is shot in the leg, they will limp, or worse. Players can drag other players to safety, and heal them for the time being.) Hunters will have some disadvantages as well. They will be slower than the Game, and will not be able to fit in as tight spaces with their bulky armor. They will also be loud, and can be detected by the game.
This is about what I have so far after about two days of planning. I will be making the game art, levels, and any other visual based game asset. My team partner will be coding, and working on online playability. We will be creating the game in the Unity Pro Engine, and will be coding the game in C#. Other tools being used include, Blender for modeling, several Terrain generation tools, Photoshop and Allegorithmic’s Indie Texturing Suite for textures, and RakNet for online functions. (Not final.)
Any feedback is appreciated thanks!