Pathfinding can be done using Recast/Detour library, who works well, but is it better to do the path finding in 2D and not using this lib ?
Since the RTS/MOBA style is always camera top down, is it better to do a ray-plane test, then convert this coord in 2D coord and search the path ?
This coord is used as target and the actual position of the player as start.
Once all point is computed it's only a question of move the player on each target point until the last point is achieved.
Thanks for the help
Edited by Alundra, 02 August 2014 - 04:02 PM.