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Instanced font rendering (continued)


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#1 Yours3!f   Members   -  Reputation: 1527

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Posted 03 August 2014 - 11:02 AM

hi there,

 

I extended my font rendering lib so that you can color your characters any way you want them, in any size, highlight each character separately, add underlining, overlining, strikethrough, draw them at any location with correct line heights, gaps, and kerning (some of this is based on freetype-gl: https://github.com/rougier/freetype-gl).
All of this in one draw call, one vao, one texture, one shader, everything instanced, SUPER FAST :D
Licence is MIT, download here, feel free to use: https://github.com/Yours3lf/instanced_font_rendering

It should be super easy to integrate.

Requires GL3.x

 

best regards,

Yours3!f



#2 DemonDar   Members   -  Reputation: 540

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Posted 04 August 2014 - 03:07 AM

Very nice:)


Don't ask my opinion about Unity3D.. here it is ! :D

- Big middle finger to AAA engines, indies team spreaded the word

- Then license price increase, big middle finger to indie teams too

- They integrated third-party ads, they have analytics, and missing their own ad network, missed  opportunity of a big middle finger to advertising services.

A Good tool, with a bad marketing.
 





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