In Awesomenauts we recently reduced both bandwidth and packet count a LOT, but it seems like this is actually creating more issues for a number of issues. A theory we have on why this is, is that some internet connections perform better under constant high load than under varying lower load. Is this true?
Before the patch each client used to send 150 packets per second all the time, using around 20kB/s upload. This is for a six player match.
After the improvements we now send between 50 and 120 packets per second and use between 8 and 13kB/s.
So bandwidth and packet count have greatly been reduced under ALL circumstances, but have become a lot less constant. Might this variation in itself be a cause for new problems?