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Posted 05 August 2014 - 02:43 AM
Posted 05 August 2014 - 03:45 AM
Can you not use a Virtual machine on Windows to do the final build?
Running virtual MacOS on a PC is not officially supported by anyone... but it's called Hackintosh if you want to try.
Running virtual Windows on a Mac is fine.
You also need a developers license to deploy to the appstore($99)?
Posted 05 August 2014 - 09:08 AM
Posted 05 August 2014 - 09:14 AM
I don't think he is too young at all. If he is sharp, and your explanations are good, I think it is possible. Is your game 2d or 3d?
They call me the Tutorial Doctor.
Posted 05 August 2014 - 11:49 AM
He is not to young to get familiar with it, with a major caveat.
You need content. Content involves a lot of roles.
He can create terrain just fine with Unity. It is an easy matter to plop down some of the sample assets like trees and grass. Then you can put in your first person camera and run the camera around the terrain.
After that, though, you are limited to cubes and spheres or to models you have either built or downloaded.
There is a significant amount of work involved in creating fully rigged models with their animations. You can find some online but usually get the quality that you pay for.
It will be fun for a while to build a terrain, so you might get him started with that. Creating content after that will really direct him toward the modeler, animator, or texture artist career tracks. After the content is created, the associated scripts need to be created (programming) and the objects placed in the world (level design).
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.