I have a question for the community and I was hoping to get some feedback and opinions on the decision I should make.
I am serveral months into creating an single player RPG. Im designing it to have a similar graphics style as the old pokemon games. So keeping that in mind, my questions is whether or not I should use a realtime battle system or a turn-based system.
I have both systems and gotten them to work. What I am trying to figure out is do you think when playing this style of game with this art style people will be more receptive to realtime combat or a turnbased system? Right now I'm leaning toward using the real-time system because it allows the player's experience to not be broken up by constantly changing to different screens for combat.
I appreciate any input on the decision. Thanks.