Hello, after i written 500+ characters long boring story, i decided to go with a simpler and easier approach.
I require a tutorial / (example made) to 2d graphics pipeline tutorial, i want to learn how to draw stuff, how textures should be applied/used/managed, and what to do in what order to achieve fastest drawing.
Essentially i am unsure how to manage my objects, i don't know what sizes of my textures should be, should i when drawing, force to draw stuff that requires current texture, or can i freely switch back and forth textures and not worry about it, and much more.
What i just want to know is how to manage my "Entities" and how should i handle their drawing.
If you could suggest a tutorial that explains stuff noted above, i would be gratefull!
What i currently will face is:
//Draw 8 vertices with texture1 //Draw 24 vertices with texture2 //Draw 8 vertices with texture1 //draw 4 vertices with texture3 //Draw 8 vertices with texture2 //Draw 16 vertices with texture2 //Draw 24 vertices with texture1 //draw 8 vertices with texture3
I got few ideas for optimization, but as i stated in the topic name "i just figured out i got no clue what i am doing"
Edited by BaneTrapper, 06 August 2014 - 12:31 PM.