my game depends on spells that grant the player abilities like leap, charge, levitate and so on.
As these hook into the movement i'm not sure whether i should include them in the client side prediction or just wait until the server initiates them.
When not including them i imagine i would just pause the prediction part, while 'transitioning' (i'm doing these inside a coroutine in Unity) and resume it after the Transition has finished. but i also imagine this may lead to some prediction problems with the missing part?
When including, i guess i would have to rewrite the way these work (and i'm not sure how, as they come from spells, not direct key input).
How do commercial games do it, or is there even a better way?
Edited by Valoo, 08 August 2014 - 02:40 AM.