Hope someone can have a look at my work

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9 comments, last by dnk 9 years, 8 months ago

The simple addition of a lightmap will make a lot of difference, it will join those walls and the floor together and add depth with large shadows.

I forgot.. stages (rooms and corridors) are runtime and randomly generated, with unity there's no way to bake lighmap at run time (i.e. while loading the stage)

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