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Indie Game Developer Looking for Community to Help Launch Servers for a 1v1 FPS Dueling Game


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#1 Johan Yang   Members   -  Reputation: 103

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Posted 08 August 2014 - 04:33 AM

*update* We've decided to went with VDS/VPS service providers and so far it has been great. Our needs were simple since we only needed to run a simple executable on the VDS and we had our server up and running in less than 30 minutes. Anyone who's interested, or is in similar situation feel free to contact me, I hope I can be of help. 

 

Hello everyone, this is Johan, one of the developers on an indie first person shooter game called "Wickland", a game made for PC Gamers. Our game is heavily inspired by old school shooters of the 90's.

 

We are reaching out to people who may be interested in helping us in regards to launching public servers. We're looking for networking gurus that can point us to the right direction, and recommend types of services that may suit our needs. The beta version of the game is available to anyone who would like to try it out. We have been developing this game on the Unreal Engine 3 (UDK), and launching servers has been a road block for us, as we aren't sure which service providers will be suitable to our needs.

 

Our game can be found here:

www.madramsoftware.com/wickland

 

*edit* I hope we're not being misunderstood of advertisement, so I went ahead and added a link to our website for the game.

 

We've recently uploaded a beta game trailer up on youtube if anyone is interested to see what the gameplay is like.


Edited by Johan Yang, 09 August 2014 - 09:05 AM.


#2 Ashaman73   Crossbones+   -  Reputation: 13447

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Posted 08 August 2014 - 04:43 AM


Since I cannot post the link to our website

Ummm...why ?

 

 

Removed my other comment smile.png


Edited by Ashaman73, 08 August 2014 - 04:54 AM.

Ashaman

 

Gnoblins: Website - Facebook - Twitter - Youtube - Steam Greenlit - IndieDB - Gamedev Log


#3 Johan Yang   Members   -  Reputation: 103

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Posted 08 August 2014 - 04:49 AM

Hello Ashaman, I apologize if you think that was my intention. Most forums rules do not allow external links, and I didn't want to make it look like I'm advertising our game, hence I didn't put any referral links. Our intention is really hoping to gain some knowledge in this aspect, as this is our first multiplayer game. We've been developing this game for quite some time (there's only 5 of us) and I don't usually make posts online for help, usually we try to get help from our game development peers. 

 

*removed link since I posted the link above

 

Regards,

Johan


Edited by Johan Yang, 08 August 2014 - 05:00 AM.


#4 Ashaman73   Crossbones+   -  Reputation: 13447

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Posted 08 August 2014 - 04:56 AM

Have you considered to use some virtual cloud computer services (eg amazon) or to rent some cheap PC based servers to run your game, I mean 1vs1 doesnt sound like you need some hi-performance servers/connections.


Edited by Ashaman73, 08 August 2014 - 04:57 AM.

Ashaman

 

Gnoblins: Website - Facebook - Twitter - Youtube - Steam Greenlit - IndieDB - Gamedev Log


#5 Johan Yang   Members   -  Reputation: 103

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Posted 08 August 2014 - 05:02 AM

Hello Ashaman, thanks for your suggestion. We hadn't thought of Amazon, our first gut feeling was to try dedicated game service providers. Have you had any experience with any? Most of them do offer games like DayZ, Counter-Strike, Chivalry server slots. But that whole business model and getting on those services are still new to us, so we aren't sure which solution to try.



#6 hplus0603   Moderators   -  Reputation: 10074

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Posted 09 August 2014 - 10:16 AM

I understand you already have a service now, and that's probably fine for you. The main problem with "virtual" services (like VDS, Amazon, Rackspace, Linode, Azure, etc) is that your processes will see scheduling jitter that doesn't matter for login/matchmaking/chat, but may cause glitches in real-time gameplay if you run real-time game servers on them.

For those cases, a bare-hardware self-managed solution like ServerBeach might be better. The cheapest bare-hardware options are typically Intel Atom based, at about $40-$50 per month (check interserver.net for example); higher-end hardware suitable for bigger games are $99 and up (check serverbeach.com for example.)
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#7 Johan Yang   Members   -  Reputation: 103

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Posted 09 August 2014 - 08:24 PM

Hello hplus0603,

 

Thanks for the recommendation, greatly appreciated. I've looked up InterServer and ServerBeach, and have contacted their support for some technical specifications on their hardware as well as their network partners. I've never had experience with Intel Atom based servers since my perception of them were for lower tier needs, such as web hosting and small business applications; however, I'll do a little bit of research to see if it can handle multiple instances of our game servers. Our test results on a 4 core Nehalem server was decent, and could quite easily handle about 20-25 instances of our game server, which supports about 40-50 players.

 

We are still experimenting with different types of services and hardware setup, thus all of this is great information. Thanks again for the suggestion.






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