I am currently working on a little game engine for learning purposes. I am using OpenGL for rendering and GLFW for the windowing system. Now I would like to use Raw Input as my input gathering system, because this one is the fastest way on Windows as I've heart. Unfortunately I don't know how, as GLFW creates the window and I can't set a WndProc callback function.
So my question is: Is it possible to use Raw Input when I let GLFW(or any other similar library) create the OpenGL context?