Hey guys. I know this is a hot topic with some of us, but I know personally I'd love to hear more information on this:
So, I went to GDC a few months ago and a lot of the audio guys I talked to thought it was really important these days for game audio professionals to know how to implement their own audio. This gives the composer/sound designer control of how the audio is used in the game as opposed to throwing your assets "over the fence" to the game developers and hope for the best. I can talk about how important that it might be for the audio person to be mixing in-game, controlling audio behavior, etc, etc, but I'll leave that for another time.
I know how to used FMOD very well, but it's what happens afterwards is what I would like to be more involved with. Where does an audio guy like me begin with learning how to program audio? What programming language should I be looking at? Are there any good resources available to concentrate solely on audio implementation programming and not learning a whole broad language? Should I even bother?
I know the argument has been made that audio people should be focusing on music/sound. I am considering all options and want to assess how much time/effort it would take to learn audio programming. Any thoughts?