Please keep in mind that I graduated High School in 1998, and I am very rusty on advanced math !
I have set up a basic Object that contains all my point data ( X Y Z ) for my 3D cube. Whenever it renders in the world, it does not rotate with the "camera" . ( It does move on X Y )
What are the SIMPLIFIED math formulas that are required to offset the points based on the camera's movement and rotation ?
What are the SIMPLIFIED math formulas required for scaling as the camera approaches and retreats ?