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22 replies to this topic

#1 dqhendricks   Members   -  Reputation: 206

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Posted 11 August 2014 - 12:29 PM

small-banner.jpg
 
Hello gamedevnet. This is Trial by Viking. It's a side-scrolling platformer where you are a viking on a mission from Odin. In unfamiliar lands, you will meet friends and foes, solve a few puzzles, and gain the powers needed to save your people. You will run through gauntlets of fire and steel surviving by the skin of your teeth, only to find yourself face to face with the worst terrors that the nine worlds have to offer. Good luck!
 
Features:
  • morph into a polar bear
  • control a flying Valkyrie through mazes of hazards
  • ride on the claws of a great owl like a zip line
  • bombs, double jump, dash, grappling hook
  • an ice axe for freezing enemies and turning them in to stepping stones
  • ride on a viking ship while having axe battles with Kobolds
  • keys, switches, gears, ropes, hidden areas, and other tricky elements
  • multi-platform
  • 150 levels
  • 30 intense boss/miniboss battles
  • 20 permanent upgrades
  • 70 unique ai/enemies
  • power ups like mini viking, metal viking, and time slow

http://lastlifegames.com/trialbyviking

 

Update #1:
 
Development of Trial by Viking started at the end of 2013. Honestly this game started out with an idea of mixing Ghosts and Goblins with Cut the Rope, because I thought that would be weird and cool, but it has grown into something so far from that. I really wanted to give the game a great feel, and some of the early concepts just weren't giving me a feel I thought was fun. I still make use of ropes and being able to cut them, but I have changed it so that you use an axe to cut ropes instead of some sort of mouse/touch system.
 
TrialByViking01.jpg
 
background1.gif

Edited by dqhendricks, 14 December 2014 - 09:13 PM.


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#2 dqhendricks   Members   -  Reputation: 206

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Posted 11 August 2014 - 12:50 PM

Update #2:
 
One of the things I had liked about Spelunky, is how different elements in the game can sort of interact with each other. I made sure that many of the elements in Trial by Viking can affect each other in maybe unexpected ways, which sets up some interesting situations. For instance, you may throw a boomerang to activate a switch that turns on a fan that can blow a block upward enough for you to push it onto a ledge with a pressure plate that opens a door.
 
ropes.gif
 
I will add some more gifs soon so you can see some other interesting mechanics in action, and probably some combat as well.

Edited by dqhendricks, 14 December 2014 - 09:17 PM.


#3 dqhendricks   Members   -  Reputation: 206

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Posted 14 August 2014 - 05:44 PM

Update #3:
 
Quick little gif of dash/roll. Allows you to plow through tough spots, as well as do some long distance jumping.
 
dash.gif

Edited by dqhendricks, 14 August 2014 - 11:37 PM.


#4 Navyman   Crossbones+   -  Reputation: 4053

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Posted 15 August 2014 - 06:26 PM

The effects in this game are great!


Developer with a bit of Kickstarter and business experience.

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#5 dqhendricks   Members   -  Reputation: 206

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Posted 17 August 2014 - 05:42 PM

The effects in this game are great!

 

Thanks Navyman! Been working real hard on this!


Edited by dqhendricks, 18 August 2014 - 12:18 AM.


#6 dqhendricks   Members   -  Reputation: 206

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Posted 21 August 2014 - 10:17 AM

Update #4:
 
Hey guys. Here's a quick gif of the gear mechanics. Gears can control a bunch of different level elements. You might need to connect certain gears together in order to be able to rotate them the correct way to unlock a passage for instance. I added this because it's something I haven't really seen around. It opens up some interesting situations level design wise, because it's not just an on/off switch, you can use it to move things between two values.
 
gears.gif
 
Working on all new parallaxing backgrounds, which I'll show some screens of soon.

Edited by dqhendricks, 22 August 2014 - 03:39 PM.


#7 dqhendricks   Members   -  Reputation: 206

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Posted 28 August 2014 - 03:46 PM

Update #5:
 
Hey guys, I finally got some new animations for a Valkyrie character that's in the game. The idea was to have a few entire levels where the Valkyrie picks you up and flies upward as you steer her through hazards collecting sunstones. Here's the initial takeoff sequence so far.
 
valkyrie.gif


#8 dqhendricks   Members   -  Reputation: 206

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Posted 03 September 2014 - 04:31 PM

Update #6:
 
Hey guys. I wanted to show you a few gifs of the enemies in Trial by Viking. Sorry for the gif loads.blink.png

Dragonkin can run and jump very fast, and if you aren't ready for it, you'll probably get stomped.
 
dragonide.gif
 
Gargoyles are sneaky creatures that hide among the statues. You have to be careful where you step.
 
gargoyle.gif
 
A bit of wall jumping to escape the nasty claws of the Werewolf.
 
werewolf.gif

Edited by dqhendricks, 21 November 2014 - 01:23 PM.


#9 dqhendricks   Members   -  Reputation: 206

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Posted 16 September 2014 - 06:00 PM

Update #7:
 
Wanted to share some action gifs I took recently. Sorry for the long loads!
 
battling a wyvern and wind imp at the same time.
 
windimp.gif
 
a quick cannon ride. also maybe the first time i've posted this background anywhere.
 
cannon.gif


#10 dqhendricks   Members   -  Reputation: 206

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Posted 25 September 2014 - 02:14 PM

Update #8:
 
I think this might be a good time to explain how the level and upgrade systems work, since it helps understand the game a lot better.
 
There are 150 levels, and completing each one unlocks the next. You need sunstones to purchase permanent upgrades for your character. I switched the currency system up a bit by making it persistent, meaning when you replay a level, all the sunstones that you have already found will be gone. It will tell you how many sunstones are remaining to be found for each level. This adds a bit of a treasure hunt element to the game.
 
Anyways, here is a quick snippet of the Hydra. It a really tough enemy that shoots fire balls from each of its heads, and if you get up in his face, he may try to swing you around a bit. You definitely don't want that.
 
hydra.gif

Edited by dqhendricks, 09 December 2014 - 06:38 PM.


#11 dqhendricks   Members   -  Reputation: 206

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Posted 30 September 2014 - 01:40 PM

Update #9:
 
Everybody loves water levels, right?
 
water.gif


#12 dqhendricks   Members   -  Reputation: 206

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Posted 15 October 2014 - 03:33 PM

Update #10:
 
"Mario did it", is like the, "Simpsons did it", of platformer game mechanics.
 
phaseblocks.gif


#13 dqhendricks   Members   -  Reputation: 206

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Posted 23 October 2014 - 11:44 AM

Update #11:
 
For the story, I knew I wanted to touch on themes of betrayal and retribution, the circular nature of time in Norse mythology, and a kick ass love interest that plays an equal part in saving the world. I decided the best way to tell it was through game engine made cut scenes and scripted interactions with NPCs during levels as well. In this part of the story, our friend's feathered spy barely escapes. This is a WIP at this point, but I will update here as it get's more polished.
 
cutscene5.gif

Edited by dqhendricks, 16 December 2014 - 03:54 PM.


#14 dqhendricks   Members   -  Reputation: 206

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Posted 29 October 2014 - 02:40 PM

Update #12:
 
Here's what it looks like to be fighting a treant at night. They have rotating shield magic as well as a stomping power that sends tremors your way. A very tough opponent.
 
treant.gif


#15 dqhendricks   Members   -  Reputation: 206

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Posted 17 November 2014 - 02:00 PM

Update #13:
 
If there is anything I hate, it's crates. I can't seem to complete a level without smashing every last one. :D
 
crates.gif


#16 dqhendricks   Members   -  Reputation: 206

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Posted 27 November 2014 - 02:32 PM

Update #14:
 
Some levels are a little puzzly, but other levels are just a mad dash.  biggrin.png
 
darkness.gif

Edited by dqhendricks, 27 November 2014 - 02:33 PM.


#17 Roots   Members   -  Reputation: 749

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Posted 06 December 2014 - 01:17 AM

Just wanted to say that this looks both fun to play and incredible. Keep it up!


Hero of Allacrost --- http://www.allacrost.org
A free, open-source 2D RPG in development.

Latest release Oct. 10th, 2010.

#18 dqhendricks   Members   -  Reputation: 206

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Posted 06 December 2014 - 12:36 PM

Just wanted to say that this looks both fun to play and incredible. Keep it up!

Thanks Roots!



#19 dqhendricks   Members   -  Reputation: 206

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Posted 06 December 2014 - 12:38 PM

Update #15:
 
I've had this idea for a level that has rising water for a while now. I finally got around to it. You have 15 seconds of breath, and the water wakes up the anglers spread throughout the level. some other cool ideas were changing the pitch of the water rushing in sound, depending on whether you are submerged or not. eventually you will be able to get an upgrade from odin that doubles your breath time. all together i think it came out really cool.
 
waterrising.gif


#20 dqhendricks   Members   -  Reputation: 206

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Posted 09 December 2014 - 01:22 PM

Update #16:
 
Throughout the game, there are levels where you ride a viking long boat. This means you have to play fast and not miss the bus. Since I have other levels where you can actually swim in the water, I had to find a way to make this water lethal. So I added a megalodon :D
 
megalodon.gif






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