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#1 dqhendricks   Members   -  Reputation: 182

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Posted 11 August 2014 - 12:29 PM

small-banner.jpg
 
Hello gamedevnet. This is Trial by Viking. It's a side-scrolling platformer where you are a viking on a mission from Odin. In unfamiliar lands, you will meet friends and foes, solve a few puzzles, and gain the powers needed to save your people. You will run through gauntlets of fire and steel surviving by the skin of your teeth, only to find yourself face to face with the worst terrors that the nine worlds have to offer. Good luck!
 
Features:
  • morph into a polar bear
  • control a flying Valkyrie through mazes of hazards
  • ride on the claws of a great owl like a zip line
  • bombs, double jump, dash, grappling hook
  • an ice axe for freezing enemies and turning them in to stepping stone
  • ride on a viking ship while having axe battles with Kobolds
  • keys, switches, gears, ropes, hidden areas, and other tricky elements
  • multi-platform
  • 150 levels
  • 30 intense boss/miniboss battles
  • 20 permanent upgrades
  • 70 unique ai/enemies
  • power ups like mini viking, metal viking, and time slow
Update #1:
 
I want to start with a few screen shots so you can see how the game looks. I think it's strong points are in the feel of the game play, and the wide variety of mechanics and AI. I'll try to get a little more in to how some of the more interesting mechanics work in a future update. Thanks for checking it out!
 
TrialByViking01.jpg
 
background1.gif

Edited by dqhendricks, 20 September 2014 - 11:00 AM.


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#2 dqhendricks   Members   -  Reputation: 182

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Posted 11 August 2014 - 12:50 PM

Update #2:
 
Here is a quick animated gif of the ropes in Trial by Viking. Ropes in the game hold things in place, allow you to swing those things, ride those things, and you can cut the ropes with your weapons. This allows for some interesting timing-based challenges.
 
ropes.gif
 
I will add some more gifs soon so you can see some other interesting mechanics in action, and probably some combat as well.


#3 dqhendricks   Members   -  Reputation: 182

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Posted 14 August 2014 - 05:44 PM

Update #3:
 
Quick little gif of dash/roll. Allows you to plow through tough spots, as well as do some long distance jumping.
 
dash.gif

Edited by dqhendricks, 14 August 2014 - 11:37 PM.


#4 Navyman   Crossbones+   -  Reputation: 4049

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Posted 15 August 2014 - 06:26 PM

The effects in this game are great!


Developer with a bit of Kickstarter and business experience.

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#5 dqhendricks   Members   -  Reputation: 182

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Posted 17 August 2014 - 05:42 PM

The effects in this game are great!

 

Thanks Navyman! Been working real hard on this!


Edited by dqhendricks, 18 August 2014 - 12:18 AM.


#6 dqhendricks   Members   -  Reputation: 182

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Posted 21 August 2014 - 10:17 AM

Update #4:
 
Hey guys. Here's a quick gif of the gear mechanics. Gears can control a bunch of different level elements. You might need to connect certain gears together in order to be able to rotate them the correct way to unlock a passage for instance. I added this because it's something I haven't really seen around. It opens up some interesting situations level design wise, because it's not just an on/off switch, you can use it to move things between two values.
 
gears.gif
 
Working on all new parallaxing backgrounds, which I'll show some screens of soon.

Edited by dqhendricks, 22 August 2014 - 03:39 PM.


#7 dqhendricks   Members   -  Reputation: 182

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Posted 28 August 2014 - 03:46 PM

Update #5:
 
Hey guys, I finally got some new animations for a Valkyrie character that's in the game. The idea was to have a few entire levels where the Valkyrie picks you up and flies upward as you steer her through hazards collecting sunstones. Here's the initial takeoff sequence so far.
 
valkyrie.gif


#8 dqhendricks   Members   -  Reputation: 182

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Posted 03 September 2014 - 04:31 PM

Update #6:
 
Hey guys. I wanted to show you a few gifs of the enemies in Trial by Viking. Sorry for the gif loads.blink.png

Dragonkin can run and jump very fast, and if you aren't ready for it, you'll probably get jacked.
 
dragonide.gif
 
Gargoyles are sneaky creatures that hide among the statues. You have to be careful where you step.
 
gargoyle.gif
 
A bit of wall jumping to escape the nasty claws of the Werewolf.
 
werewolf.gif

Edited by dqhendricks, 03 September 2014 - 04:31 PM.


#9 dqhendricks   Members   -  Reputation: 182

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Posted 16 September 2014 - 06:00 PM

Update #7:
 
Wanted to share some action gifs I took recently. Sorry for the long loads!
 
battling a wyvern and wind imp at the same time.
 
windimp.gif
 
a quick cannon ride. also maybe the first time i've posted this background anywhere.
 
cannon.gif


#10 dqhendricks   Members   -  Reputation: 182

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Posted 25 September 2014 - 02:14 PM

Update #8:
 
I think this might be a good time to explain how the level and upgrade systems work, since it helps understand the game a lot better.
 
There are 150 levels, and completing each one unlocks the next. You need sunstones to purchase permanent upgrades for your character. I switched the currency system up a bit by making it persistent, meaning each sunstone has a set location in the game world, and once you get a particular sunstone, that sunstone is now gone forever when you replay that level. During each level, and when you look at the level list, you will see the percentage of sunstones you have found already for each level.
 
This adds a bit of treasure hunt, and also helps balance. Hardcore action players will plow through without looking back, while others may want to make sure they have gotten every last sunstone and upgrade. You should know that like a Metroidvania, you will need certain upgrades in order to access certain areas, like bombs to open passages, or wall jump to scale cliffs.
 
Anyways, here is a quick snippet of the Hydra. It a really tough enemy that shoots fire balls from each of its heads, and if you get up in his face, he may try to swing you around a bit. You definitely don't want that.
 
hydra.gif


#11 dqhendricks   Members   -  Reputation: 182

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Posted 30 September 2014 - 01:40 PM

Update #9:
 
Everybody loves water levels, right?
 
water.gif


#12 dqhendricks   Members   -  Reputation: 182

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Posted 15 October 2014 - 03:33 PM

Update #10:
 
"Mario did it", is like the, "Simpsons did it", of platformer game mechanics.
 
phaseblocks.gif


#13 dqhendricks   Members   -  Reputation: 182

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Posted 23 October 2014 - 11:44 AM

Update #11:
 
Throughout the game there are a collection of after-level cut scenes which together tell a story. Here's a clip from one of the cutscenes. In this part of the story, our friend's feathered spy barely escapes. This is a WIP at this point, but I will update here as it get's more polished.
 
cutscene5.gif

Edited by dqhendricks, 23 October 2014 - 07:40 PM.


#14 dqhendricks   Members   -  Reputation: 182

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Posted Yesterday, 02:40 PM

Update #12:
 
Here's what it looks like to be fighting a treant at night. They have rotating shield magic as well as a stomping power that sends tremors your way. A very tough opponent.
 
treant.gif






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