If i look at the distance the texture seems to be fuzzy[flickering]. If i use mipmapping the view distance for texture is short and rest is grey. How can i increase view distance while maintaining texture quality[without the flickering]. Please Help -I'm a new member
As you can see in the distance it is blured out after using mipmaps. However how can i increase the view distance before it blurs out and avoid flickering in the process?