Do i need to know physics before using Unity3D?

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13 comments, last by DragonBooster 9 years, 8 months ago

Thanks I will definitely check them out and would you say that the Unity tutorials are sufficient enough to learn Unity 3D?

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Thanks I will definitely check them out and would you say that the Unity tutorials are sufficient enough to learn Unity 3D?

Actually I never REALLY tried doing the tutorials from start to end. It's just not how I do things (yes, I am very impatient at times smile.png )

I DO say however the Unity documentation is vast and contains ALMOST all you will ever need to develop in Unity. The information sometimes is a little bit scattered, but you will find your way around in a short while.

I'd say wet your feet with the tutorials, start with your own project as soon as you feel confident enough, and never hesitate to ask question either in the Unity forums, the Unity answers page or here... there is a vast community so tap into the combined knowledge of it. Just be aware: most question have already been asked. Do a quick google search first.

If the tutorials will not teach you 100% of what you need to know, they will at least get you started on your journey.

Yes i know what you mean i like being able to start with my project as soon as possible because ever since i've relearned C# i became very impatient and just wanted to mess around with Unity.

Than you very much for your help Gian-Reto!

You may want to start casually studying basic physics in any case at Khan Academy or some similar source. The fundamentals are really not difficult, and are often very interesting. You only need to learn a couple basic concepts of Newtonian physics (force, inertia, and acceleration) in order to make something like Super Mario Bros.

Do yourself a favor and take a look. You may like it.

https://www.khanacademy.org/science/physics

void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.

Thanks I will check those out!

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