Jump start ?
Members - Reputation: 110
Posted 13 August 2014 - 08:30 PM
Crossbones+ - Reputation: 9060
Posted 13 August 2014 - 11:17 PM
gzip: H4sIAAAAAAAEAG1QTUvEMBC991e8nvaiFfYoS7yo sLCo6MnjtJ1ugmkiyWRL/72z3T1YEQIJ8z4zA2Xp yPvt1qBpGrRFIJZkk9FyRyUzHCbKIHgn4hnZOrm1 TD0mG0HCCs+QGDGWziKXI6Wm2n++GYwUVH2mrGEE PnGCVQ8K8+JYfXA6URDEQfMZh5h6g5eoAlWJdeEI bbH2qYZf7XMUfw8f/Q0oMeZYNL9/WHF0uFEshvMr XYujd9SycFb+F18QcSOvlJauZ8ejqevdnV7/d550 e0t6prmunh73Bu+vz4c/XUeOQXfJgvKNkhf95U8/ Dtgmy5IBAAA=
Members - Reputation: 6385
Posted 14 August 2014 - 12:10 AM
Start with doing some investigation as to how these games where created.
For Angry Birds it was AFAIK Unity. This is a very Indie- and Beginner-friendly Game Engine.
Be aware that you can either develop a game with the help of an existing engine, which will give you a headstart and relieve your from coding some of the low level stuff, or you could write everthing from scratch, which will give you more control and the ability to practice your programming skills more.
Most of all, just do it. Find an Engine or Language, get an idea for a first project, and start creating.
Crossbones+ - Reputation: 18195
Posted 14 August 2014 - 07:03 AM
May your quest begin then!
(Seriously, click that link!)
-=- My Articles -=-
Getting Games Done - Method and tools on how to start a hobby project and get it Done!
The Art of Enemy Design in Zelda: A Link to the Past - Reverse-engineering functional enemy design from applied example.
Retro Mortis - "RTS" - Article Series (4 Parts) on the history of RTS development (4th part finally released!!!)