I've almost had it with FBX for exporting animation.
Edit: I am an idiot, the child was actually the root (I'm still thinking about an alternative though)
begin disregard this
I have a simple bone chain of three bones: root->child->grandchild.
When I use: curve=node->LclRotation.GetCurve(...);
I get the values in local rotations for the root and the grandchild, but in global rotations for the child, with no way of knowing why or how to detect what format it's actually in.
end desregard this
What else can I use ? I don't mind using a different program to do the animations in either, I'm just doing basic skeletal/skinned animation that was done in 2005 (or maybe even earlier.)
Edited by Endemoniada, 14 August 2014 - 11:27 AM.