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Italian girl wants to be a game designer


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#1 DeveloperXS   Members   -  Reputation: 111

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Posted 14 August 2014 - 07:13 AM

Hi everyone,
I'm a 24 years old Italian girl, the next year probably i'll move to Ireland to study, i want to become a game designer, but i don't know what kind of certification could be useful for my future, i read about Cenit college and Pulse college in Ireland, at the end of the course they release a FETAC level 6 major award, is it something useful? i don't really know nothing about foreign certification, expecially in Ireland or UK.
Someone could help me?
Thanks in advance biggrin.png
DeveloperXS

 



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#2 Tom Sloper   Moderators   -  Reputation: 10159

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Posted 14 August 2014 - 07:42 AM

I moved your question to the Game Industry Job Advice forum. There is an extensive list of articles in this forum's FAQ (http://www.gamedev.net/page/reference/faq.php/_/breaking-into-the-industry-r16). You need to check it out.

Some of the answers you get might lead you into deeper confusion, since your initial post provided incomplete information.
You say you're 24 and you want to study game design.
1. When you say game design, you don't mean game programming, do you? It's not clear that you understand the difference between game design and game development as a whole.
2. Do you already have a degree?
3. Why Ireland rather than Great Britain?
4. Have you engaged in any form of game development yet?

Again: I strongly urge you to check out the FAQ before continuing the discussion. http://www.gamedev.net/page/reference/faq.php/_/breaking-into-the-industry-r16
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#3 rAm_y_   Members   -  Reputation: 481

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Posted 14 August 2014 - 07:46 AM

In the UK you have certificate level (usually 1 year study) you then have HNC (usually one year also but more difficult than a certificate) then HND (usually 2 years) that's for full time study, I think in Ireland an HNC = FETAC and HND = HETAC roughly speaking. So if you did an HNC you would get into 2nd year of an HND etc.

 

So unless you do a graduate degree(Hons or just a 3 year ordinary degree) the highest you can get is an HND/HETAC. An HND will take you into either 2nd year or 3rd year of a university degree depending on the course and university.

 

I don't know about funding but assume as you are a foreign student you will have to pay your own fees(that's obvious though).

 

As for courses I have no idea what is available have you made a list of all possible courses if so post them here and we can have a look.



#4 DeveloperXS   Members   -  Reputation: 111

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Posted 14 August 2014 - 08:34 AM

Hi,

thank you for answer me, i'll give you more information about me:

- unfortunately i'm totally in confusion, the videogame's developing area is larger than i expected,

But i can tell you that i want to improve my graphical skills and become part of a game developing team, so i have got a keen interest in graphic design.

I know that game designer has an important role in game production and must have a lot of competences, not only artistical, fortunately i've got a lot of interest biggrin.png

I have an High school diploma in IT, i haven't got a University degree.

I choose Ireland just because it's my own preference, i love Ireland and Scotland biggrin.png

I tried to start my own game project many times, but i don't really have a lot of competences and always leave it.

In the web i found a lot of courses in Ireland. Can i post the links?


Edited by DeveloperXS, 14 August 2014 - 08:39 AM.


#5 DeveloperXS   Members   -  Reputation: 111

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Posted 14 August 2014 - 09:05 AM

I read some of these articles, very interesting thanks...

Sincerly i'm a little discouraged, i have got 24 years old and I live in a Country where Game Dev is still something "mysterious"... sleep.png  

Maybe i'm just a little late...



#6 Glass_Knife   Moderators   -  Reputation: 4996

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Posted 14 August 2014 - 09:33 AM

I read some of these articles, very interesting thanks...

Sincerly i'm a little discouraged, i have got 24 years old and I live in a Country where Game Dev is still something "mysterious"... sleep.png  

Maybe i'm just a little late...

 

No way.  I know some musicians who didn't start coding until they were in their 30s and 40s.  


I think, therefore I am. I think? - "George Carlin"
Indie Game Programming

#7 Tom Sloper   Moderators   -  Reputation: 10159

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Posted 14 August 2014 - 09:34 AM

i have got 24 years old and I live in a Country where Game Dev is still something "mysterious"...   
Maybe i'm just a little late...


You are not too late or too old. Stop poisoning your mind. http://www.sloperama.com/advice/m71.htm
Living in Italy is not the death of your aspirations, either. If you want to be a game artist, maybe Ireland isn't the place to go to university - or maybe it is. Ireland can come later. For now you need an art degree. If you want to choose an art school, use a decision grid (check it out in the FAQs).
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#8 FGFS   Members   -  Reputation: 214

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Posted 14 August 2014 - 09:38 AM

In X-Plane for ex. I was surprised that the best plugin c++ programmers did learn all that on their own.-

Probably it would be ok to just show to employers some stuff you've worked on and not needing any certificate?



#9 DeveloperXS   Members   -  Reputation: 111

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Posted 14 August 2014 - 10:09 AM


You are not too late or too old. Stop poisoning your mind. http://www.sloperama.com/advice/m71.htm
Thanks, it's encouraging, i'll keep it in mind. smile.png

 


I was surprised that the best plugin c++ programmers did learn all that on their own
I tried, but maybe i haven't got enough self-discipline, everytime i try to study hard something i reach a deadlock sleep.png

 


Probably it would be ok to just show to employers some stuff you've worked on and not needing any certificate?
I hope so :D

#10 Norman Barrows   Crossbones+   -  Reputation: 2308

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Posted 14 August 2014 - 10:11 AM


Sincerly i'm a little discouraged, i have got 24 years old and I live in a Country where Game Dev is still something "mysterious"...

 

When i started, Game Dev was something "mysterious" all over the world, and i live in the US.  

 

"computer game developer? whats that? you play games all day! that's not a real job!"

 

its sounds like you're more interested in the graphics artist side of game development, as opposed to the programming side.

 

you might want to approach this by starting with your goal, and working backwards to where you are now, to determine the correct steps to take.

 

you've targeted ireland, so the first step would be to research the game job prospects there, and what they want to see in a new hire. find out what game companies you might work for in ireland.   ireland has a very high per-captia education level, so i wouldn't be surprised if a couple of the publishers have a studio there, or might open one there by the time you're ready to enter the workforce. but in the long run, you have to live where the jobs are, so you might find yourself, leaving ireland for a job in frisco, tokyo, prague, etc.

 

then research the education options there (in irealnd), and see how they fit with what the irish game companies want to see in a new hire. and game companies in general - the requirements will be similar for all - and as i said, you may need to look outside ireland for jobs. so its probably best to prepare yourself for a job with any company anywhere on the planet. that actually makes things a bit easier, as info on what game companies worldwide in general want is probably easier to find than info about irish game companies.

 

so figure out what skills game companies want, then see what irish schools have to offer.

 

while you're pursuing your professional career track, it might also be a good idea to do some independent projects of your own to hone your skills and build up a portfolio of work done to show to potential employers.  that's where gamedev.net comes in.   folks here can help point you in the right direction no matter what your trying to do (design, code, graphics, audio, etc).  they can even help with the really tough questions like "why don't i ever finish any of the games i start?"     you can do a project of your own, which is a great way to learn all aspects of game development (design, coding, artwork, audio, etc), or perhaps join a team so you can concentrate on one aspect of game development (such as graphic arts, coding, etc).

 

everyone on the planet has the potential to the be like the guy who made minecraft.   its never too late.   and location is largely irrelevant - all you really need is internet access.

 

don't be hesitant to post here with questions.

 

gamedev.net is about the only real support group we gamedev types have.


Norm Barrows

Rockland Software Productions

"Building PC games since 1989"

rocklandsoftware.net

 

PLAY CAVEMAN NOW!

http://rocklandsoftware.net/beta.php

 

 


#11 DeveloperXS   Members   -  Reputation: 111

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Posted 14 August 2014 - 10:41 AM


its sounds like you're more interested in the graphics artist side of game development, as opposed to the programming side
Yes, i recently admit to my self that wink.png

My biggest problem is that i have got a lot of interests and i find hard to outline my own future study or career path.

I never had clear ideas, but i think that speak with people who know game dev area better than me will be very useful, thank you all for this opportunity smile.png

I'll follow your advices =) =)



#12 frob   Moderators   -  Reputation: 22731

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Posted 14 August 2014 - 11:01 AM

 

its sounds like you're more interested in the graphics artist side of game development, as opposed to the programming side

Yes, i recently admit to my self that wink.png
My biggest problem is that i have got a lot of interests and i find hard to outline my own future study or career path.
I never had clear ideas, but i think that speak with people who know game dev area better than me will be very useful, thank you all for this opportunity smile.png
I'll follow your advices =) =)

 

 
There is a book, "What Color Is Your Parachute?", that you might find helpful for that.  It has been a top selling book for decades so you can probably find several editions in your local library.
 
In that book there is a section called the Flower Diagram. It helps you figure out what is important to you (your petals) and ways to nurture and grow your own flower. Work through the process described in the book to build your diagram. It can take some serious work, some people take multiple weeks of soul-searching to figure out their personal answers.

If you have worked through the process carefully, you will discover a highly personal diagram that lets you see:

* Passions and interests you want to follow, and why they are important to you
* Values, purposes, and goals you have in your life that will affect your work, and why they are important to you
* Where you want to be geographically, and why
* People and environments you want to work with, and why
* Working conditions you want, and why
* Levels of responsibility and Salary that describe both reasonable values and ideal values
* The skills and traits that you feel define who you are as they relate to the six areas above

 

Since you don't seem to know exactly what you want to do (you don't know if you want to create art, or to create designs, or to create code) I think that exercise would be very useful. 


Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.

Also check out my personal website at bryanwagstaff.com, where I write about assorted stuff.


#13 Norman Barrows   Crossbones+   -  Reputation: 2308

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Posted 14 August 2014 - 11:06 AM

if artwork is more to your liking, then as Tom says, check out getting into a graphics art degree program, preferably one with an emphasis on 3d modeling and animation as well as 2d artwork for textures and GUI components.  being art related, i would think that italy might tend to have more of these type programs than some other countries. but just as you have to live where the jobs are, you also have to live where the schools are. so you may not want to limit yourself to ireland, and may instead want to go where the best art program is, and vacation in ireland.


Norm Barrows

Rockland Software Productions

"Building PC games since 1989"

rocklandsoftware.net

 

PLAY CAVEMAN NOW!

http://rocklandsoftware.net/beta.php

 

 


#14 DeveloperXS   Members   -  Reputation: 111

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Posted 14 August 2014 - 11:22 AM

 

 

its sounds like you're more interested in the graphics artist side of game development, as opposed to the programming side

Yes, i recently admit to my self that wink.png
My biggest problem is that i have got a lot of interests and i find hard to outline my own future study or career path.
I never had clear ideas, but i think that speak with people who know game dev area better than me will be very useful, thank you all for this opportunity smile.png
I'll follow your advices =) =)

 

 
There is a book, "What Color Is Your Parachute?", that you might find helpful for that.  It has been a top selling book for decades so you can probably find several editions in your local library.
 
In that book there is a section called the Flower Diagram. It helps you figure out what is important to you (your petals) and ways to nurture and grow your own flower. Work through the process described in the book to build your diagram. It can take some serious work, some people take multiple weeks of soul-searching to figure out their personal answers.

If you have worked through the process carefully, you will discover a highly personal diagram that lets you see:

* Passions and interests you want to follow, and why they are important to you
* Values, purposes, and goals you have in your life that will affect your work, and why they are important to you
* Where you want to be geographically, and why
* People and environments you want to work with, and why
* Working conditions you want, and why
* Levels of responsibility and Salary that describe both reasonable values and ideal values
* The skills and traits that you feel define who you are as they relate to the six areas above

 

Since you don't seem to know exactly what you want to do (you don't know if you want to create art, or to create designs, or to create code) I think that exercise would be very useful. 

 

Thank you Frob i ordered it :D smile.png

 

if artwork is more to your liking, then as Tom says, check out getting into a graphics art degree program, preferably one with an emphasis on 3d modeling and animation as well as 2d artwork for textures and GUI components.  being art related, i would think that italy might tend to have more of these type programs than some other countries. but just as you have to live where the jobs are, you also have to live where the schools are. so you may not want to limit yourself to ireland, and may instead want to go where the best art program is, and vacation in ireland.

Unfortunately Italy is in a critical situation, there's no job, and those who have degrees or other qualifications is underestimated than those who haven't it. (Italy is the Country of contradictions), courses are expensive, university is bad organized, i hope to find something better abroad, here there's no future.



#15 rAm_y_   Members   -  Reputation: 481

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Posted 14 August 2014 - 11:32 AM

Well Dundee in Scotland have a good history of game development, GTA started there at DMA design, have a look at this course this sounds perfect for you.

http://www.abertay.ac.uk/courses/ug/comparts/


Edited by rAm_y_, 14 August 2014 - 11:33 AM.


#16 DeveloperXS   Members   -  Reputation: 111

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Posted 14 August 2014 - 11:48 AM

Well Dundee in Scotland have a good history of game development, GTA started there at DMA design, have a look at this course this sounds perfect for you.

http://www.abertay.ac.uk/courses/ug/comparts/

Interesting, but i don't really understand what are these "levels required" in Italy:

Higher AABB; A Level BCC; ILC (H) AABB; BTEC Extended Diploma DMM
Essential subjects: Art

English and Maths: All applicants must have passes in English and Maths in any of the following: SQA Standard Grade 1-3, National 5 grade A-C, Intermediate 2 grade A-B, GCSE grade A-C.

Advanced entry (year 2) 
Advanced Higher/A Level: AAB (Art)  

Overseas/EU
All applicants are required to provide certified proof of competence in English Language and the University's minimum requirements are listed here

Alternative Qualifications
Applications are generally assessed on the basis of standard school leaving qualifications such as SQA Highers or GCE A Levels. For those with alternative qualifications, consideration is given to professional qualifications or other forms of formal academic learning as well as experience gained that could provide evidence of ability to benefit from a particular course.



#17 rAm_y_   Members   -  Reputation: 481

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Posted 14 August 2014 - 12:11 PM

I don't know, you would next to talk to careers advice in Italy. I don't know how EU school qualifications relate to UK qualifications.



#18 rip-off   Moderators   -  Reputation: 8726

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Posted 14 August 2014 - 12:15 PM

I'm Irish, but not in the game making business. I'm not aware of any major game development studios in here, most software companies in general seem to use Ireland more as a convenient tax beachhead than a place to actually make things. There does seem to be a smattering of smaller studios.

 

That said, I am vaguely aware of several courses in game design that have sprung up in some of the third level institutes here - I know this because they sprung up after I entered college on a more general course! I can't personally vouch for/against them, but if you like living here for whatever reason, there certainly are options to study here. I don't know how highly such game specific courses are thought of (regardless of where you study), I'd definitely recommend researching that.

 

For reference, I believe that "standard" 4 year university degree here are typically FETAC level 8, so a level 6 would probably not be considered on par with this.


Edited by rip-off, 14 August 2014 - 12:16 PM.


#19 DeveloperXS   Members   -  Reputation: 111

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Posted 14 August 2014 - 12:25 PM

I found  a bit 'of courses in Ireland and Uk but I have no idea if they are valid or not... wacko.png
What's the difference between Certificate CoursesDegree Courses, Diploma Courses and Postgraduate Courses ?

Edited by DeveloperXS, 14 August 2014 - 01:22 PM.


#20 Norman Barrows   Crossbones+   -  Reputation: 2308

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Posted 14 August 2014 - 01:48 PM


What's the difference between Certificate Courses, Degree Courses, Diploma Courses and Postgraduate Courses ?

 

from the titles, it appears that certificate courses are short programs (months or 1-2 years).

 

Degree courses appear to be regular 4 year bachelor's degree programs.

 

Diploma courses appear to be masters level degrees (>4 years)

 

postgrad looks to be anything beyond masters, IE PhD and postgrad type stuff.

 

but i'm in the US, not Ireland.

 

a number of schools in north america have started degree programs in various aspects of game development.  and then of course, there's Full Sail University, which appears to be the only school dedicated solely to game development.

 

do a google search on game development schools. i got a ton of good hits just now when i tried it. westwood, full sail, etc, even a list of the top 50 US schools for game development. heck, i didn't even think there _were_ 50 schools in the US with gamedev programs!

 

other folks here who work in the industry may be able to recommend one school over another.  when i started, there were no schools, there were no game engines, and EA was just 2 guys with $200,000 to blow. the gamedev forum on compuserv was where all gamedevs worldwide hung out.

 

to paraphrase a famous quote, "everything i needed to learn about game development i learned on compuserv's gamdev forum"  ( and much of the harder stuff from someone who went by the handle of BioHazard ).

 

actually that's not true, you never stop learning in this industry. 


Norm Barrows

Rockland Software Productions

"Building PC games since 1989"

rocklandsoftware.net

 

PLAY CAVEMAN NOW!

http://rocklandsoftware.net/beta.php

 

 





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