Jump to content

  • Log In with Google      Sign In   
  • Create Account

Making a game 'trainer'


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
6 replies to this topic

#1 TTHCoder   Members   -  Reputation: 110

Like
-1Likes
Like

Posted 15 August 2014 - 01:49 AM

Can anyone tell me how to make a game trainer in C++? I want to know because I want to experiment on ways to make flash work with Steamworks and I want to code it myself.I am not one who wants to cheat because I hate cheaters.I plan to detect some values in the game and go through some code before making e.g. achievements achieved.

 

Anyone knows?Please reply!

 

Thanks in advance.



Sponsor:

#2 DvDmanDT   GDNet+   -  Reputation: 992

Like
0Likes
Like

Posted 15 August 2014 - 03:00 AM

Unless the game is open source and/or you have the authors permission, this is typically illegal.



#3 TTHCoder   Members   -  Reputation: 110

Like
0Likes
Like

Posted 15 August 2014 - 03:47 AM

I am the game maker



#4 DvDmanDT   GDNet+   -  Reputation: 992

Like
0Likes
Like

Posted 15 August 2014 - 04:36 AM

So why would you want a trainer?

 

Exactly what is it that you want to do?



#5 Oolala   Members   -  Reputation: 853

Like
0Likes
Like

Posted 15 August 2014 - 08:12 AM

As the game maker, have your game look for a specific plug-in interface that is located in a specific directory, such as the application directory.  Expose to that plug-in functions that allows for the plug-in to query game data, and run IO.

 

Make your "trainer" in the form of a plug in.

 

Since you're the games author, and thus can add the plug-in interface, this is the easiest path.  Plug-in interfaces are kind of handy to have anyway.



#6 TTHCoder   Members   -  Reputation: 110

Like
-1Likes
Like

Posted 15 August 2014 - 08:25 AM

As the game maker, have your game look for a specific plug-in interface that is located in a specific directory, such as the application directory.  Expose to that plug-in functions that allows for the plug-in to query game data, and run IO.

 

Make your "trainer" in the form of a plug in.

 

Since you're the games author, and thus can add the plug-in interface, this is the easiest path.  Plug-in interfaces are kind of handy to have anyway.

Where can I start?



#7 Oolala   Members   -  Reputation: 853

Like
0Likes
Like

Posted 15 August 2014 - 11:56 AM

By creating hooks into your code via some class, and exposing that class via a header, and then writing the code that installs a shared object/DLL as a plug-in.

 

The code for doing this is highly platform dependant, so you'll need to read up on how your platform deals with it.  In windows, google exporting/importing from a DLL.






Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS