Just do as the others here have suggested, if you have the funds for Maya or 3DS Max then go that route. If your budget is limited go with the free open-source, Blender.
thanks :)
Just do as the others here have suggested, if you have the funds for Maya or 3DS Max then go that route. If your budget is limited go with the free open-source, Blender.
thanks :)
That is what I do. Just create an exporter plugin for the 3d modeler of your choice if you want to use a different file format for your engine.
precisely ;)