using D3DXLoadMeshFromX to load .x file in directx 9.0. I checked with near and far clip settings but no improvement
Trying to help you here, dev_12, but you seem reluctant to provide any of the information asked for. Help others help you. You MUST provide more information. The problem you're having is still "I draw something and it's not right. [later] I checked some values and it didn't help."
Can you provide a screenshot?
(for the third time) How do you draw the object?
Are the "rings" part of the object's texture, or are they drawn separately?