Hi All,
I'm looking for trying to use an existing tool which does Node-based shader / material creation (much like Unity and Unreal Engine) which I can take the output and tie into a game engine...specifically, I need to be able to input a texture, run a shader on it, and output a texture.
Our current restriction is that I can't use Unity / Unreal Engine (duh) but would like to give similar power to artists as opposed to having programmers writing them all by hand.
Any suggestions would be welcome!