I've just implement a collision check method between 2 circles (something really simple ), now I want a collision response.
I've seen many tutorials that throw formulas without explain their means, but I'm sure I could get a general approach with the mass of the object and the velocity of each objects and some factors for bounciness and friction, but I dont get the way the are related after a collision happened. Do you have a nice way to get a general collision response ?
PS: This is for platformer, but I'm thinking of reusing this kind of physics in an other game ;)
Thanks in advance,
Have a nice day.
Edited by panicq, 27 August 2014 - 09:34 AM.