Meba-Wars mulltiplayer RTS

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7 comments, last by Soteris Stylianou 9 years, 6 months ago

HI!

I would like to share the game with you I've been working on for the past 2 years:

You can play the open alpha at: www.mebawars.com

About: Mebas are small amorphous monsters, that players can multiply and morph into combat units of their own design.

Gameplay: It is a fast paced browser based Multiplayer RTS game, where players can join into ongoing matches, build & command huge armies and enjoy epic fights against others.

Some unique features:
- no set 'factions' but players can design their own units ( over 600 units combinations in the alpha )
- you can join & leave games at any time
- Browser based, no install required
- gorgeous topdown 2D hand drawn graphics
- Multiplayer real-time Strategy, with thousands of units

The game is in a very late alpha stage (70%+ complete), and already has a pretty fun gameplay so I felt it is time to present it to a larger audience.



Thanks
Martin

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the media tag seems to be broken? my youtube trailer wont show... or maybe it is disabled for noobs like me ?:) I promise its not spam!

Latest trailer::

Alpha Registration opened for everyone for a limited period!

Test drive the game at: www.mebawars.com

Bug preventing new registrations/logins has been fixed!

MebaWars Alpha V 0.61 out!

GAME BALANCE:


Angel
1. decreased Angel shooting range by 20% ( from 25 to 20 ), and splash damage from 6 to 5.
- this gives more space for other players to navigate around Angels
2. Kept the distance that 'disables' a spawn point at 25 however, to reduce the incidence of spawn frags
3. Reduced Angel's life by 30% so that it dies quicker. (new players had it for too long, potentially blocking other players from areas )
4. Added an additional faint ring to display potential splash damage radious when hovering over Angels/Catapults


Sugar/Metal
1. Doubled the total number of Metal deposits per map as compared to Sugar to reflect their relative use
2. Removed the 'Build Mechanic' requirement for Sugar
- now it works the same way as the Metal, simply move the Mega near a Sugar and wait!
3. Updated AI player behaviour to accommodate this



BUG FIXES

1. Start pack removed once player dies to prevent resource crowding
2. Fixed PopCap bug for players - new popcap limit for Owners 1200
3. Nerfed Mini Tanks: decreased their armour from 300 to 200 thereby tipping the balance in favour of Stabbers (see video )
4. upon new player registration, Lobby chat didn't work after leaving the Tutorial map
5. Updated Tutorial Descriptions to reflect the above changes ( including Population cap )


Changes coming up next:

1. New Game mode: DeathMatch! (prototype)
2. All morphed mebas start with the 'Factory Turret' ability!
- you will no longer need to sacrifice a Mega just to make Minis, you will be able to produce them from any morphed Mega


Stay tuned, to get updates follow me on Twitter or on my Blog

MebaWars Alpha V 0.63 out!

I NEW GAME MODE: DeathMatch Arena

- Worlds without Fortress / Control Points ( Universe was reset to add these worlds)

II NEW GAME MECHANICS

1. Life extension:

- Blue Dots give an extra 'life' of 3 minutes

- these are dropped on the map periodically, and each time a Mega dies ( including your own )

- this means that if you are actively playing on a map you may no longer 'expire' as long as you keep playing!

2. Factory Turret:

- All Morphed Megas now have the ability to breed Minis ( but this is turned off by default )

- AI update to reflect this

III USABILITY

- added a section about the enemy AI and the Neutral base in the tutorials

- added quantified data about each ability in the 'Morph' window and MiniMeba dialog

- added tutorial about 'blue dots'

- bottom toolbar is visible by default for the Tutorial map

IV BUG FIXES

- fixed AI sometimes getting stuck

- fixed bug that caused the Healer Turret to crash the server upon removing Viri from infected mebas

- fixed rare bug causing server crashes upon player entry

- fixed very rare bug causing crash when giving commands to units too quickly

- fixed start Metal Count for each world

- fixed the issue that sometimes Player Start positions would be right next next to each other resulting in spawnkill

COMING UP NEXT:

- Temp Soundtrack, Graphical Enhancements, including Hi-res background, unit graphic enhancements, smoother animations and more!

MebaWars Alpha V 0.635 out!

I GRAPHIC MAKEOVER

- Full resolution game background (used to be 1/4th downsampled for performance reasons )

- High-detail, darker procedurally generated grassland with a cooler hue ( to pop units off the background )

II BUG FIXES

- fixed Rally point bug for Megas that have more than 1 unit producing capabilities ( it used to ignore rally point for the secondary units )

- restricted zoom to be 1.0 and default to 0.8

COMING UP NEXT:

- unit graphic enhancements(make walls semleass + more detailed turrets ), smoother animations, Temp Soundtrack and more!

This looks good! The graphics need some 'balancing' too.. keep it up.

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