Good open source engine 2d?

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18 comments, last by Servant of the Lord 9 years, 4 months ago

I'm not certain why I was downvoted. Sure Unreal Engine 4 isn't free and 100% open source(unless you pay a measly $20), but pretty damn close.

Two requirements were that it must be open source, and it must be made for 2D.

It is not open source. It is not 2D, although with some work you can constrain the viewpoint if you wish.

Unreal Engine 4 is 2d capable. Paper2D was released with the latest version (4.4)

So apologies about open source. I assumed he simply wanted access to source.

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Hi, did you see Oxygine?

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Hi, did you see Oxygine?

madewith.png

Ok, I don't know why this one is downvoted. I visited their website, and Oxygine pretty much covers all of the requirements: It's open source, it's designed for 2D, and it's a C++ engine. The docs are pretty complete too.

Ok, I don't know why this one is downvoted. I visited their website, and Oxygine pretty much covers all of the requirements: It's open source, it's designed for 2D, and it's a C++ engine. The docs are pretty complete too.

Oxigine is a relatively young engine with no community at all. It is unnatural at least to recommend this framework to a beginner given it has only a handful of examples. Especially after downvoting a post that recommends cocos2d-x that is really good and has tons of learning resources, including several published books.

Ok, I don't know why this one is downvoted. I visited their website, and Oxygine pretty much covers all of the requirements: It's open source, it's designed for 2D, and it's a C++ engine. The docs are pretty complete too.

Oxigine is a relatively young engine with no community at all. It is unnatural at least to recommend this framework to a beginner given it has only a handful of examples. Especially after downvoting a post that recommends cocos2d-x that is really good and has tons of learning resources, including several published books.

Well, if you put in 'lots of tutorials and a community' into the mix, then cocos2d-x is the only one that fits the bill, and that's really stretching the line, since it's not really that beginner-friendly.

Löve2D is desktop cross-platform and includes Box2D physics.
The online documentation has tutorials: http://www.love2d.org/wiki/Category:Tutorials

With the open source requirement, I'd go with libGDX or cocos2d-x.

Without the open source requirement, I'd recommend GameSalad or GameMaker:Studio, making sure you try out their free versions to ensure they fit your style. They are both known for quick-and-easy 2D multi-platform games.

You could also go for the bigger 3D engines and limit your game to a 2D view of the world, in which case Unity and Unreal are both free options until you are getting enough money to replace your day job, and then their fee is fairly small.

I heard about libgdx, and java is a nice language. But is it possible to make a game with libgdx only for desktop? Or is this engine meant for android

You can create a desktop game using LibGDX, as well as you can use Godot, Cocos2D-X and many many others that are not exclusivelly mobile.

You can create a desktop game using LibGDX, as well as you can use Godot, Cocos2D-X and many many others that are not exclusivelly mobile.

GODOT FOR THA WIN!

For 2D games, I suggest just using an API like SFML, rather than an ad-hoc engine, unless the engine is designed to fit your style of game.

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