I need to create a Cross-platform game, with simple 2d tile graphic with high scalability. think of it as a social four-in-a-row game with a BIG playfield. The only functions in game should be to expand your tiles, change color/upload picture that will be the textures of your tiles.
Message to other "players", and some expand ratio( ex. get one more tile that every 24h)
It should also have functionality like zynga games in the sense of Facebook,ios easy to join/Use it everywhere.
The essential part of this game/app is that its as easy as possible to join, You can see/play it on as many devices as possible, you can view/scroll a very big 2d map of player tiles.
Since this is a marketing project/game for a friends larger company I have a 25k$ budget for hiring etc.
How hard is this to accomplish?
What languages should you stitch together for optimal performance/accessability? ( game engines? )
What knowledge base should I consider in my hiring?
Is this project to big for my resources/budget?
I would love to be apart( and learn ) as much as I can in the creational process and have some kind of grasp about the budget needed before starting to talk money with some software engineer who uses alot of fancy words..
The Companys/mine location is Sweden, Gothenburg if that mathers.
Sorry for the long/vague question!
Thank you so much for any answers!