Anyone Actually Releasing Games Using Assets From Marketplace Models?
Members - Reputation: 172
Posted 31 August 2014 - 02:45 PM
Members - Reputation: 701
Posted 31 August 2014 - 05:10 PM
Lots of games now have character editors that do a pretty good job (The Sims, Saints Row The Third, Eve Online, Dragon Age, to name a few Ive very recently used), so I guess there's at least the information needed to implement, if not tools & libraries to do it. Then all you need from any kind of asset store is a good selection of content to choose from in the way of hair models, cloths and accessories. I wouldn't take any character models entirely, and certainly never for any character that isn't just there in the background to populate an area.
As far as generic content goes. a lot of basic textures and props, vehicles, and possibly buildings (although Id make my own key buildings & vehicles given the textures&props) I think is fine if they fit your art style.
Edited by SyncViews, 31 August 2014 - 05:11 PM.