I am currently working on a small project and I was wondering which engine would be best for releasing it as a multiplayer game. Important for me is: Real-time physics with more than five players. In the video below are just two players, because it`s just a test yet (how you can see), but it should be for several players, two teams playing against each other (with nice passing etc).
I created that test in GameMaker, because I got used to it and like the engine (still making my bigger project with it). But the multiplayer support seems a little... strange. I am not sure if I can get it done with it.
Of course there are many threads about which engine is better, GameMaker, GameSalad, Stencyl, Construct 2 or whatever but they seem all to lack a bit in support of multiplayer features. So I thought I ask in here first, maybe some of you have some experience with one of these engines (or more than one).