Screen Space Reflection Problem

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1 comment, last by Hodgman 9 years, 7 months ago

Hi,

I'm trying to code a SSR based on this work:

. I got almost everything working, however I still have some artifacts against rounded surfaces generating fake reflections. I attached an image with my example with the artifact highlighted in red. I'm trying to ignore it by using a bias checking the zbuffer diference in each step, however it is still not perfect and it doesnt work for every camera location. Does anyone know how can I fix this and tell which trick should I use!?

Thanks

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I got it working when I linearized the depth! =)

BTW, You can see the exact same artifact as in your original picture in Unreal Engine 4 wink.png

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