Sorry if I didn't explained myself clearly
No problem. Just wanted to clarify.
You don't mention your language preference, but it sounds like you can work in C++. If so, you'll likely find more learning info laying about.
I'd suggest as a first step, if you don't already have it, download (or download) Visual Studio Express (free). There are several flavors, but the "for Windows" or "for Desktop" versions are likely what you're looking for. Read the descriptions. The appropriate SDK and documentation (which IMHO is very good) come with it.
Googling for "Direct3d 11 c++ tutorial" would be next. Be mindful that goggle will insist that you mean "DirectX 11," which is unfortunate. There are a lot of tutorials that are based on the older DirectX SDK (June 2010)**. Just be careful when you see code such as "#include <d3dx11.h>" as the new SDK has no such "DirectX" support.
**The DirectX SDK is still available (I believe) and may be worth the time to download also, as it has a nice set of code examples with it (which the D3D sdk does not). The example implementation includes a sample browser which is the next best thing to tutorials, and, if you're not familiar with VS, will give you some "solutions" to look at to see how various default directories, libraries, etc., are setup.
Either now or later (maybe later if you're starting at Zero), the DirectX Toolkit will be a welcome addition. Yeah, "DirectX" as it provides some D3D11 implementations similar to the older DX9, 10 and 11 features.