The game is a 4X space empire building. But rather far from a traditional one It's strictly single player and assymetric (the AI plays by differnent rules and have different goals - it's not trying to "win" the game or prevent the player from winning, it has its own goals and agendas).
The first problem I encountered is the early game. The thing is, only the player starts with just one planet, all other "races" were there for a long time and the most of the galaxy is already taken. So, I wonder on some mechanic that prevents the player from being wiped out immediately.
Also I would prefer if there were some planets that are still not colonized by anyone (not many, just some, for the player to grab early).
- aliens (AI) can use completely different and arbitrary rules (for example one race I designed is a mindless insectoid race that has only one planet with super defences and every 100 turns they go on a breeding rampage, they attack many nearby planets and feed on any population there, after X turns they go back to their single planet and leave whatever they invaded (usually in ruins and with decimated population). So they do not conquer per se or colonize or try to take over the galaxy.
- don't worry about long term difficulty, at the late game another race of super strong invaders from another dimension enters and they will actively try to kill the player, so making it too easy is no problem (just because the player took half the galaxy does not mean it will be easy when they come).