Hi everbody:
I'm doing the Blur in DirectX11 tutorial which is from previous website called RasterTek (Now it seems has been shutdown).
I've some trouble about down sampling and two types bluring (Horizontal & Vertical). I use a little window for monitoring if the "render to texture"'s result is correct. I have some pictures you may interested in. I don't know whether it is a correct look or not. Could you guys give me some ideas?
The small window shows a downsampling result from the last stage.
[attachment=24131:DownSampling.bmp]
The small window shows a horizontal blured result from the last stage
[attachment=24132:Horizontal.bmp]
Thank you guys.