I've been working through GEA and re-reading "Introduction to 3D Game Programming with DirectX 11" and have recently also been making some demos based on the further exercises from each chapter.
I wanted to improve these demos by adding some models/ meshes around the environment and including a skybox. Although the book only covers how to load the custom .m3d format. I could create a Python script in blender, but I really wanted to load the models another way.
The book recommends, MeshFromOBJ10, but having researched it, the results seem to complicated to include in my code. I did, however, find this (http://www.braynzarsoft.net/index.php?p=D3D11OBJMODEL), which I have reason to belive is not functional.
Should I include the code from there in two files - OBJLoader.cpp and OBJLoader.h?
Or is there any other place I should be looking to load meshes?
P.S. I'm open to any file format that would be good for me. Be it .OBJ or anything else (.max or .3ds would be great though).