OpenGL 4.5 DSA and Dummy Window

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10 comments, last by Alundra 9 years, 6 months ago

Yea, it's more accurate, I was talking about the fact that Direct3D 11 split window and device/device context I was not clear how I said it.

I hope a day OpenGL will works like that to avoid a dummy context.

Is it really necessary to load your data before you create the window?

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One check and log message can be added surely if no one render window is set and init function of renderer is called surely, it's true.

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