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Problem with blending & transparency in OpenGL


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#1 Hakan   Members   -  Reputation: 122

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Posted 17 January 2000 - 04:14 AM

I''m trying to do a small game, with OpenGL, where you control a space ship that you see from above. The space ship is made out of a quad with a texture on it. In the background I have a sphere. The problem is that when I try to use blending so that I can see the sphere around the space ship, you can see it through the ship too. Please help me fix this...

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#2 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 17 January 2000 - 03:37 PM

what function are you using in glBendFunc()?




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