I have 3 class.
Like when he clicked on the menu, open another class with another screen .
string[] menuItems = { "Iniciar Jogo", "Pontuacao", "Como Jogar","Creditos", "Sair" };
spriteBatch = new SpriteBatch(GraphicsDevice);
menuComponent = new Menu(this,
spriteBatch,
Content.Load<SpriteFont>("menufont"),
menuItems);
Components.Add(menuComponent);
if (CheckKey(Keys.Enter))
{
switch (selectedIndex)
{
case 0:
{
break;
}
case 1:
break;
case 2:
break;
case 3:
break;
this.Game.Exit();
break;
}