Shadowmapping

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10 comments, last by _WeirdCat_ 9 years, 4 months ago
Peter panning happens with a *thin* wall because there is not enough z-precision for a thin wall to cast a shadow on the ground immediately behind it. (You can try a 32bit shadowmap, but that still might not be enough precision.

A *fat* wall does not have this problem, as the wall is thicker than the z-precison.

The article suggests the fix is easy, tell your artists not to make *thin* geometry.
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i still dont get the idea of not making thin gemoetry athoug i understand waht you mean however my heightmap data is 'thin geometry ' ps i dont have an artist :P

SO i think the best option would be correcting z_near and z_far for close objects and making another rendering pass with differnt near./far for object that are further

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